Potions

“Potions that restore Stamina or Magicka should be used during combat, to increase the number of available spells and power attacks.”

—The Elder Scrolls V: Skyrim

Potions can be bought, found or crafted using your Alchemy Skill. They can have many different effects on the user…

Consuming one Potion takes only a minor action and does not require you to roll.

Features of a Potion

Potions can be weaker or stronger depending on the quality of their production, represented by the Potion’s Potency value. A high Potency means that the Potion’s effects are stronger or last longer, a low Potency means they are weaker or more fleeting. All Potions have a certain effect, which either grants or restores a resource, or applies a useful Aspect to you.

A Potion that applies a Condition produces its effect, on your next turn, with its full Potency. Each following round it takes effect on your turn, and each time it produces the effect, the its Potency is reduced by 1, lowering its effects and its duration. Once the Potency reaches 0, the Condition is removed and any effects end.

Types of Potions

A Potion’s effect and Potency can be noted down with a shorthand that takes the form # [Effect]—[Effect] describing what it does, and # denoting its value like “Fair, Great…” or “+2, +6 …”1. For example, a “Fair (+2) Invisibility Potion” would grant the Condition “Fairly (2) Invisible”, which makes you invisible for 2 turns.

Restore Potions:

Restore Health Potion This Potion restores stress boxes with a combined value of #.
Restore Magicka Potion This Potion restores # Magicka points on the spot. Cannot go over your Magicka base!
Restore Stamina Potion This Potion restores # Stamina points on the spot. Cannot go over your Stamina base!
Liquid Luck This Potion gives you # Luck points. Can go over your Luck base!

Regenerate Potions:

Regenerate Health Potion Applies the “Regenerating Health:#” Condition:
Restores stress boxes with a combined value of #/2 each round.
Regenerate Magicka Potion Applies the “Regenerating Magicka:#” Condition:
Restores #/2 Magicka points each round. Cannot go over your Magicka base!
Regenerate Stamina Potion Applies the “Regenerating Stamina:#” Condition:
Restores #/2 Stamina points each round. Cannot go over your Stamina base!

1/2-points of Health, Magicka, or Stamina are rounded down when not stacked!

Example:
When you are affected by the Condition “Regenerate Health:3”, you only gain ( 3 / 2 = 1.5 ) ≈ 1 Health. But when you are additionally affected by a “Regenerate Health:1”, you gain ( 3 + 1 = 4 ) / 2 = 2 damage.

Fortify Potions:

Fortify Health Potion Applies the “Fortify Health:#” Condition:
This increases your Health base value by # each round.
Fortify Magicka Potion Applies the “Fortify Magicka:#” Condition:
This increases your Magicka base value by # each round.
Fortify Stamina Potion Applies the “Fortify Stamina:#” Condition:
This increases your Stamina base value by # each round.
Fortify Skill Potion Applies the “Fortify [Skill]:#” Condition:
This increases your [Skill] rank by # each round.

Resist Potions:

Resist Fire Potion Applies the “Fire Resistance:#” Condition:
This reduces incoming fire damage by # each round.
Resist Frost Potion Applies the “Frost Resistance:#” Condition:
This reduces incoming frost damage by # each round.
Resist Shock Potion Applies the “Shock Resistance:#” Condition:
This reduces incoming shock damage by # each round.

Effects Potions:

Antitoxin Clears any Condition inflicted on you by a Poison of # severity or less.
Cure [Disease] Potion Clears any Condition inflicted on you by a specific [Disease] of # severity or less.
Invisibility Potion Applies the “Invisible:#” Condition:
You cannot be seen my mortal eyes for # rounds.
Waterbreathing Potion Applies the “Waterbreather:#” Condition:
You can breathe underwater for # rounds.
Waterwalking Potion Applies the “Waterwalker:#” Condition:
You can walk on water like solid ground for # rounds.

1 For more see: Conditions

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Potions

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