Alteration

Alteration

“The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight.”

— The Elder Scrolls V: Skyrim

Novice Spells (Level 1)

Oakflesh:

When you don’t wear any armor you can magically strengthen your skin to gain additional protection against physical damage. Pay 1 Magicka point and roll against average (+1) adding your Alteration skill.

  • When you fail, you do not cast the spell and don’t regain the Magicka point.
  • When you tie, you gain a Mild (2) Consequence, but it only lasts until your next turn.
  • When you succeed, you gain a Mild (2) Consequence that disappears after the current scene, any absorbed damage vanishes with it.
  • When you succeed with style, you also gain a Boost on your next spellcasting.

Candlelight:

You can create a small magical ball of light that floats in place where you cast it. Pay 1 Magicka point and roll against mediocre (0) adding your Alteration skill.

  • When you fail, you do not cast the spell and don’t regain the Magicka point.
  • When you tie, you only manage to produce a short flash, which grants you a momentary Boost on discerning your surroundings.
  • When you succeed, you create a light that lasts for the scene or until you dismiss it, you also gain 1 free invoke on it.
  • When you succeed with style, the light can last for two scenes and you gain 2 free invokes.

For more Spells see: Alteration Spells

Alteration Stunts

Equilibrium:

Once per scene, you can take 2 damage and gain 1 Magicka point. This counts as a minor action and does not require a full turn, but you cannot move at the same time.

Magic Resistance:

Pay 1 Magicka point to gain a +2 to resist a hostile—non-damaging—Spell that is being cast on you.

Atronach:

When you are the target of a hostile or friendly Spell, you receive 1 Magicka point that has been spent to cast the spell.

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Alteration

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